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Introduction
Buccaneer: The Pursuit of Infamy TCG is based upon the computer game of the same name, available online from Steam and also boxed retail across Europe, published by Nobilis. Like the pc game, the card game is focused on a struggle for dominance between a number of rival, fictional, naval factions.
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The card game version will initially include 4 factions – the Golden Buccaneers, the Crown, the Scarlet Corsairs and the Freebooters. As the names suggest, three of the starting factions are pirate factions while the fourth, the Crown, is a powerful, European style nation based loosely upon the Royal Navy. The game is based in a Caribbean setting with 18th century technologies and tactics.

Like many other TCGs, Buccaneer employs a basic 60 card, customisable resource deck, card usage limitations, a graveyard or discard pile (Davy Jones’s Locker in this case) and a wide variety of card types and abilities to ensure that no two games are ever the same. But as well as familiar concepts, we have attempted to keep the game as original as possible.

Basics
The object of the game is simple… “The Pursuit of Infamy”. Each player will start with a very limited Infamy total – determined by their choice of starting location (Home Port). Their objective is to raise their Infamy total to 20, while simultaneously attempting to prevent their opponent from doing the same. There are numerous methods of gaining Infamy – territorial expansion, ship building, character recruitment, combat, diplomacy, espionage, etc. Similarly there are numerous ways of losing it… namely your opponent sinking your ships, capturing your territories, killing your characters and so forth. Infamy can also be used as a resource and certain powerful cards will use Infamy as a playing cost rather than Gold, which is the primary method for putting cards into play.

The game can also be won by capturing your opponent’s Home Port or by exhausting their Resource Deck, so strategies will not always be the same for all players. In fact, one of the current testers is working on a ship-free deck that relies on winning a game without using any military units whatsoever!

Players begin with a Home Port card and a seven card hand. A Home Port will generate a limited amount of Gold with which to buy cards, so territorial expansion is key. Other Region cards will permit a player to increase their wealth and influence – gaining Gold and Infamy. This expansion needs to be protected with the production of Ships and Land Units though, or poorly defended regions can easily fall prey to a better prepared opponent.

Ships provide the main military force in the game, assisted by Land Units for assaulting enemy positions and Characters and Upgrades to boost individual ship statistics. Other card types include Regions, Buildings, Sudden Events, Effects and Action cards, each of which is covered in the Card Types section in greater detail.

Development
Some of you visiting this site may have found it after receiving limited edition Buccaneer Trading Cards in your Nobilis boxed version of our pc game. If so you’re some of the lucky ones, as those cards will not initially be available from any other source. It is worth stressing, however, that while those cards are available, the game itself is still very much in development and will be for some months to come. So this entire site will be… a developer’s blog in itself as it tracks progress of the card game through to completion. The Forums are a good place to watch development and, if you’re interested, to get involved personally. We will have a developers area where design discussions and testing reports are displayed as well as new card designs and mechanics are shown. So if you would like to get “hands on” and have a say in a game that YOU may like to play… sign up and make yourself known. :-)

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